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Course
Information
The
Visual Representation of Information covers a wide variety of topics
related to the effective use of representing information visually in instructional
media and materials. The primary purpose of this course is to enhance
students' ability to conceptualize, design and develop visually-rich and
appropriate materials that support and enhance active teaching and learning.
Although the primary focus of this course is the effective use of graphics
in interactive, computer-based instruction, the concepts can be applied
to the design and development of materials for other courses, presentations,
and instruction.
Design,
Development, and Production Capabilities.
This course
blends theoretical and research issues related to the use of graphics
in instruction with production competencies. Consideration will be given
to both the design and development of several different types of both
static and animated graphics in instruction. Students will explore and
evaluate the design and creation of visual information in a variety
of technology-based learning environments.
Another
purpose of this course is to enable students to get in-depth, hands-on
experience with a variety of graphic and paint tools and techniques
using several commercial graphics software programs. Several means of
developing computer graphics will be examined, but primary attention
will be focused on using Adobe Photoshop 6.0 software on both Macintosh
and Windows computers.
Student
Learning
Students
in this course have many responsibilities. The satisfaction and enjoyment
of this course depends, for a large part, on the time and effort that
each student dedicates to exploring the issues, learning different techniques,
and playing with the tools. There is a great deal of time involved in
learning graphic application software, and most of that learning occurs
outside the regularly scheduled class. Students should be prepared to
spend as many as 9-12 hours each week working on the concepts and techniques
discussed in class.
The general
format of this course is a mixture of demonstration, discussion, and
hands-on experiences, and we will all play the roles of instructor,
student and facilitator. Sometimes I will be the person leading the
discussion, but often it will be students. A variety of class activities
are planned and each person in the class needs to take an active role
in making this class interesting, energetic and fun! The atmosphere
in the class should be one that is conducive to learning, but part of
the responsibility for creating that atmosphere is also shared by the
students. Students should primarily be explorers and take some of the
risks that are involved in the process of being continually excited
and enthusiastic about learning.
Some students
take this course and already have many design and software skills. Those
students should talk with me, and together we will set some different
goals and objectives so that everyone will be learning.
The role
of the instructor in this course is one of a facilitator rather that
a source of all knowledge. In most technology-related courses, it is
impossible to know everything. There is simply too much to know, and
it is continuously changing. We are all learners, and students will
have numerous opportunities to be moderators, facilitators and "knowledge
sharers" (Rieber, 1997).
Objectives
for This Course
During
this course, students will participate in readings, discussions, and
hands-on explorations of the following topics:
- Appropriate
visuals for instructional content and the intent of the instruction
- The
role of visuals in facilitating learning
- The
relationship between learning theory and visual perception
- Research
on visuals in instruction and the resulting instructional design principles
- The
concepts of visual design and communication in computer-based instruction;
- Paper
and electronic documents such as storyboards, design documents, flow
charts, etc.) which convey accurate descriptions of visuals to production
units (illustrators, artists, videographers, photographers, etc.)
Students
should
- Develop
a personal understanding of design principles for computer-developed
media
- Be able
to apply design principles to situations involving the creation and
evaluation of both static and animated graphics using technology
- Develop
a meaningful Visual Vocabulary that extends to other environments
outside of this classroom
- Be able
to use creative brainstorming to develop instructional graphics to
solve problems and communicate effectively
- Be able
to communicate and share ideas for graphics effectively
- Have
a thorough knowledge of basic and intermediate Photoshop techniques

Prerequisites
for This Course
This course
is not a beginning Instructional Technology course.
Students
not admitted into the Instructional Technology Program should have the
permission of the instructor to enroll.
It is assumed
that participants in this course will be very familiar with the fundamentals
of personal computers, including:
- Computer
Operating Systems including saving and transferring files, opening
programs, and using the finder or file manager.
- Basic
Software Applications such as Microsoft Office and other related applications.
- Basic
Internet skills, including email, navigation and search capabilities,
and downloading text and graphics from the World Wide Web.
If you
have any questions about this course, please contact me.

Materials
Needed for This Course
One Textbook
is needed for this course:
Although
we will explore several graphics software programs, you MAY wish
to purchase:
- a
textbook to support your learning of Photoshop or Photoshop Elements
- a copy
of either Adobe Photoshop (version within the last two years) or
Adobe Photoshop Elements (approximately $66 from Cougar
Byte)

Student
Opportunities
Presentations/Demonstrations
Students
are also expected to demonstrate a specific tool, technique, tip or
procedure at least once during the semester. These demonstrations should
last 15-20 minutes and should be accompanied by a handout and electronic
file.
List
of topics
Projects
Students
will complete five projects for this class. These projects illustrate
the variety of educational information can be represented visually.
- Learning
The Language of Art
illustrating the language of art with scanned photographs
- Designing
Effective Interfaces
designing and building a consistent and meaningful interface
- The
Visual Representation of Statistical Data
conveying numbers and quantitative data through graphics
- Animating
Educational Graphics
using animation educationally
- Creating
a 3 Dimensional Timeline
illustrating conceptual information and facts in perspective
Additional
information on these projects will be available on the Web and discussed
in class.
Portfolios
Students
will also be required to develop a portfolio of their projects.
Each project should be presented and a reflection on each project
should be included.
No
points will be given for portfolios that do not have a reflection.
The
reflection for each project should include the following components:
- Brief
description of the project: (1 paragraph)
- Date
of development
- Target
audience: (1 paragraph)
- Delivery
method and rationale for this medium (1 paragraph)
- Highlights
of what you learned from this project both in the technology
tool and in the process itself (4-5 highlights with a short
description)
- Description
of one difficulty that you conquered (1 paragraph)
This
portfolio is due on the last class meeting and may be in print
or electronic format.
Do
not include class materials such as handouts in your portfolio.
This is not a class notebook.
This
portfolio will be useful for job interviews, referencing materials
used in class, and documenting your progress in the course.

Evaluation
Each project
will be evaluated by an assessment rubric.
Projects may be revised for the final portfolio if received on time.
Students
will receive points on the following activities:
| Participation in Class Discussion and Class Labs |
25 points
|
| Demonstration |
25 points
|
| Portfolio |
25 points
|
Projects
(5 projects @25 points each) |
125 points
|
Total points
for this class= 200
|
A: |
94%
or higher |
188-200 |
|
A-: |
91-93% |
182-187 |
|
B+: |
88-90% |
176-181 |
|
B: |
84-87% |
168-175 |
|
B-: |
81-83% |
162-167 |
|
C: |
71-80% |
142-161 |

Instructor's
Comments
This course
is a three-hour credit, graduate level course for Masters and Doctoral
students in the Instructional Technology Program. Other students wishing
to enroll should have the consent of the instructor.
This course
is based upon a strong application orientation and constructivist philosophy
and is project-based. There are no scheduled tests or exams; however,
additional time is required outside of class to complete weekly assignments
and final semester projects. This time is substantial - amounting to
as much as nine to twelve hours each week outside of class.
I will
do my best to keep students informed about their progress and evaluations
weekly, but it is your responsibility to turn in assignments correctly
and on time. Please keep up to date with due dates and project deadlines.
In completing
each project, it is important that students identify their topic early
and begin to plan their work appropriately. Students who wait until
late in the course to begin may experience crowded labs and difficulty
finding an available computer with appropriate software and may find
it difficult to complete the project. CITE Lab hours are posted on the
bulletin board as you enter the main hallway.
Incomplete
Grades
Often, students enter a course thinking that they can take an "incomplete"
if they decide they will not complete the course requirements on time.
Keep in mind the University of Houston guidelines regarding an incomplete
grade state:" The grade of "I" is a conditional, temporary
grade given when the student is passing a course but, for reasons beyond
his or her control, has not completed a relatively small part of his
or her requirements." A more complete description of these guidelines
can be found at the back of each semester's class schedule booklet.
I will
not give an "incomplete" except in extreme situations and
only if you are currently passing the course. After a year, an
incomplete in a course automatically becomes an "F." If you
have any questions, please contact me for more information.

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